go-twitch/api/chat/send_chat_message.go

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package chat
import (
"context"
"encoding/json"
"fmt"
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"io"
"net/http"
"go.fifitido.net/twitch/api/endpoint"
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)
type SendChatMessageRequest struct {
// The ID of the broadcaster whose chat room the message will be sent to.
BroadcasterID string `json:"broadcaster_id"`
// The ID of the user sending the message. This ID must match the user ID in the user access token.
SenderID string `json:"sender_id"`
// The message to send. The message is limited to a maximum of 500 characters. Chat messages can also include emoticons.
// To include emoticons, use the name of the emote. The names are case sensitive. Dont include colons around the name (e.g., :bleedPurple:).
// If Twitch recognizes the name, Twitch converts the name to the emote before writing the chat message to the chat room
Message string `json:"message"`
// The ID of the chat message being replied to.
ReplyParentMessageID *string `json:"reply_parent_message_id,omitempty"`
}
type SendChatMessageResponse struct {
Data []SendChatMessageData `json:"data"`
}
type SendChatMessageData struct {
// The message id for the message that was sent.
MessageID string `json:"message_id"`
// If the message passed all checks and was sent
IsSent bool `json:"is_sent"`
// The reason the message was dropped, if any.
DropReason []DropReason `json:"drop_reason,omitempty"`
}
type DropReason struct {
// Code for why the message was dropped.
Code string `json:"code"`
// Message for why the message was dropped.
Message string `json:"message"`
}
// Sends a message to the broadcasters chat room.
//
// Requires an app access token or user access token that includes the user:write:chat scope.
// If app access token used, then additionally requires user:bot scope from chatting user,
// and either channel:bot scope from broadcaster or moderator status.
func (c *Chat) SendChatMessage(ctx context.Context, body *SendChatMessageRequest) (*SendChatMessageResponse, error) {
r, w := io.Pipe()
go func() {
if err := json.NewEncoder(w).Encode(body); err != nil {
w.CloseWithError(err)
} else {
w.Close()
}
}()
req, err := http.NewRequestWithContext(ctx, http.MethodPost, endpoint.Make(c.baseUrl, "chat/messages"), r)
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if err != nil {
return nil, err
}
res, err := c.client.Do(req)
if err != nil {
return nil, err
}
defer res.Body.Close()
statusOK := res.StatusCode >= 200 && res.StatusCode < 300
if !statusOK {
return nil, fmt.Errorf("failed to send chat message (%d)", res.StatusCode)
}
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var data SendChatMessageResponse
if err := json.NewDecoder(res.Body).Decode(&data); err != nil {
return nil, err
}
return &data, nil
}