go-twitch/api/channelpoints/update_custom_reward.go

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package channelpoints
import (
"context"
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"encoding/json"
"io"
"net/http"
"net/url"
"github.com/google/go-querystring/query"
)
type UpdateCustomRewardParams struct {
// The ID of the broadcaster thats updating the reward. This ID must match the user ID found in the OAuth token.
BroadcasterID string `url:"broadcaster_id"`
// The ID of the reward to update.
ID string `url:"id"`
}
type UpdateCustomRewardRequest struct {
// The custom rewards title. The title may contain a maximum of 45 characters and it must be unique amongst all of the broadcasters custom rewards.
Title *string `json:"title"`
// The cost of the reward, in Channel Points.
// The minimum is 1 point.
Cost *int64 `json:"cost"`
// The prompt shown to the viewer when they redeem the reward.
// Specify a prompt if is_user_input_required is true.
// The prompt is limited to a maximum of 200 characters.
Prompt *string `json:"prompt"`
// A Boolean value that determines whether the reward is enabled. Viewers see only enabled rewards.
// The default is true.
IsEnabled *bool `json:"is_enabled"`
// The background color to use for the reward. Specify the color using Hex format (for example, #9147FF).
BackgroundColor *string `json:"background_color"`
// A Boolean value that determines whether the user needs to enter information when redeeming the reward. See the prompt field.
// The default is false.
IsUserInputRequired *bool `json:"is_user_input_required"`
// A Boolean value that determines whether to limit the maximum number of redemptions allowed per live stream (see the max_per_stream field).
// The default is false.
IsMaxPerStreamEnabled *bool `json:"is_max_per_stream_enabled"`
// The maximum number of redemptions allowed per live stream. Applied only if is_max_per_stream_enabled is true.
// The minimum value is 1.
MaxPerStream *int `json:"max_per_stream"`
// A Boolean value that determines whether to limit the maximum number of redemptions allowed per user per stream (see the max_per_user_per_stream field).
// The default is false.
IsMaxPerUserPerStreamEnabled *bool `json:"is_max_per_user_per_stream_enabled"`
// The maximum number of redemptions allowed per user per stream. Applied only if is_max_per_user_per_stream_enabled is true.
// The minimum value is 1.
MaxPerUserPerStream *int `json:"max_per_user_per_stream"`
// A Boolean value that determines whether to apply a cooldown period between redemptions (see the global_cooldown_seconds field for the duration of the cooldown period).
// The default is false.
IsGlobalCooldownEnabled *bool `json:"is_global_cooldown_enabled"`
// The cooldown period, in seconds. Applied only if the is_global_cooldown_enabled field is true.
// The minimum value is 1; however, the minimum value is 60 for it to be shown in the Twitch UX.
GlobalCooldownSeconds *int `json:"global_cooldown_seconds"`
// A Boolean value that determines whether redemptions should be set to FULFILLED status immediately when a reward is redeemed.
// If false, status is set to UNFULFILLED and follows the normal request queue process.
// The default is false.
ShouldRedemptionsSkipRequestQueue *bool `json:"should_redemptions_skip_request_queue"`
}
type UpdateCustomRewardResponse struct {
// The list contains the single reward that you updated.
Data []CustomReward `json:"data"`
}
// Updates a custom reward. The app used to create the reward is the only app that may update the reward.
//
// Requires a user access token that includes the channel:manage:redemptions scope.
func (c *ChannelPoints) UpdateCustomReward(ctx context.Context, params *UpdateCustomRewardParams, body *UpdateCustomRewardRequest) (*UpdateCustomRewardResponse, error) {
v, _ := query.Values(body)
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endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "channel_points/custom_rewards", RawQuery: v.Encode()})
r, w := io.Pipe()
go func() {
if err := json.NewEncoder(w).Encode(body); err != nil {
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w.CloseWithError(err)
} else {
w.Close()
}
}()
req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), r)
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if err != nil {
return nil, err
}
res, err := c.client.Do(req)
if err != nil {
return nil, err
}
defer res.Body.Close()
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var data UpdateCustomRewardResponse
if err := json.NewDecoder(res.Body).Decode(&data); err != nil {
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return nil, err
}
return &data, nil
}