go-twitch/api/entitlements/get_drops_entitlements.go

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package entitlements
import (
"context"
"encoding/json"
"fmt"
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"net/http"
"net/url"
"time"
"github.com/google/go-querystring/query"
"go.fifitido.net/twitch/api/types"
)
type GetDropsEntitlementsParams struct {
// An ID that identifies the entitlement to get.
// Include this parameter for each entitlement you want to get.
// For example, id=1234&id=5678.
// You may specify a maximum of 100 IDs.
IDs []string `url:"id,omitempty"`
// An ID that identifies a user that was granted entitlements.
UserID *string `url:"user_id,omitempty"`
// An ID that identifies a game that offered entitlements.
GameID *string `url:"game_id,omitempty"`
// The entitlements fulfillment status. Used to filter the list to only those with the specified status.
FulfillmentStatus *FulfillmentStatus `url:"fulfillment_status,omitempty"`
// The cursor used to get the next page of results.
// The Pagination object in the response contains the cursors value.
// Read More: https://dev.twitch.tv/docs/api/guide#pagination
Cursor *string `url:"cursor,omitempty"`
// The maximum number of entitlements to return per page in the response.
// The minimum page size is 1 entitlement per page and the maximum is 1000.
// The default is 20.
First *int `url:"first,omitempty"`
}
type GetDropsEntitlementsResponse struct {
// The list of entitlements.
Data []Entitlement `json:"data"`
// The information used to page through the list of results.
// The object is empty if there are no more pages left to page through.
// Read More: https://dev.twitch.tv/docs/api/guide#pagination
Pagination *types.Pagination `json:"pagination"`
}
type Entitlement struct {
// An ID that identifies the entitlement.
ID string `json:"id"`
// An ID that identifies the benefit (reward).
BenefitID string `json:"benefit_id"`
// The UTC date and time (in RFC3339 format) of when the entitlement was granted.
Timestamp time.Time `json:"timestamp"`
// An ID that identifies the user who was granted the entitlement.
UserID string `json:"user_id"`
// An ID that identifies the game the user was playing when the reward was entitled.
GameID string `json:"game_id"`
// The entitlements fulfillment status.
FulfillmentStatus FulfillmentStatus `json:"fulfillment_status"`
// The UTC date and time (in RFC3339 format) of when the entitlement was last updated.
LastUpdated time.Time `json:"last_updated"`
}
// Gets an organizations list of entitlements that have been granted to a game, a user, or both.
//
// NOTE: Entitlements returned in the response body data are not guaranteed to be sorted by any field returned by the API. To retrieve CLAIMED or FULFILLED entitlements, use the fulfillment_status query parameter to filter results. To retrieve entitlements for a specific game, use the game_id query parameter to filter results.
//
// The following table identifies the request parameters that you may specify based on the type of access token used.
// Access token type | Parameter | Description
// ------------------|------------------|---------------------------------------------------------------------------------------------------------------------
// App | None | If you dont specify request parameters, the request returns all entitlements that your organization owns.
// App | user_id | The request returns all entitlements for any game that the organization granted to the specified user.
// App | user_id, game_id | The request returns all entitlements that the specified game granted to the specified user.
// App | game_id | The request returns all entitlements that the specified game granted to all entitled users.
// User | None | If you dont specify request parameters, the request returns all entitlements for any game that the organization granted to the user identified in the access token.
// User | user_id | Invalid.
// User | user_id, game_id | Invalid.
// User | game_id | The request returns all entitlements that the specified game granted to the user identified in the access token.
//
// Requires an app access token or user access token. The client ID in the access token must own the game.
func (c *Entitlements) GetDropsEntitlements(ctx context.Context, params *GetDropsEntitlementsParams) (*GetDropsEntitlementsResponse, error) {
v, _ := query.Values(params)
endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "entitlements/drops", RawQuery: v.Encode()})
req, err := http.NewRequestWithContext(ctx, http.MethodGet, endpoint.String(), nil)
if err != nil {
return nil, err
}
res, err := c.client.Do(req)
if err != nil {
return nil, err
}
defer res.Body.Close()
statusOK := res.StatusCode >= 200 && res.StatusCode < 300
if !statusOK {
return nil, fmt.Errorf("failed to get drops entitlements (%d)", res.StatusCode)
}
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var data GetDropsEntitlementsResponse
if err := json.NewDecoder(res.Body).Decode(&data); err != nil {
return nil, err
}
return &data, nil
}