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package channelpoints
import (
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"context"
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"encoding/json"
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"fmt"
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"io"
"net/http"
"github.com/google/go-querystring/query"
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"go.fifitido.net/twitch/api/endpoint"
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)
type UpdateCustomRewardParams struct {
// The ID of the broadcaster that’ s updating the reward. This ID must match the user ID found in the OAuth token.
BroadcasterID string ` url:"broadcaster_id" `
// The ID of the reward to update.
ID string ` url:"id" `
}
type UpdateCustomRewardRequest struct {
// The custom reward’ s title. The title may contain a maximum of 45 characters and it must be unique amongst all of the broadcaster’ s custom rewards.
Title * string ` json:"title" `
// The cost of the reward, in Channel Points.
// The minimum is 1 point.
Cost * int64 ` json:"cost" `
// The prompt shown to the viewer when they redeem the reward.
// Specify a prompt if is_user_input_required is true.
// The prompt is limited to a maximum of 200 characters.
Prompt * string ` json:"prompt" `
// A Boolean value that determines whether the reward is enabled. Viewers see only enabled rewards.
// The default is true.
IsEnabled * bool ` json:"is_enabled" `
// The background color to use for the reward. Specify the color using Hex format (for example, #9147FF).
BackgroundColor * string ` json:"background_color" `
// A Boolean value that determines whether the user needs to enter information when redeeming the reward. See the prompt field.
// The default is false.
IsUserInputRequired * bool ` json:"is_user_input_required" `
// A Boolean value that determines whether to limit the maximum number of redemptions allowed per live stream (see the max_per_stream field).
// The default is false.
IsMaxPerStreamEnabled * bool ` json:"is_max_per_stream_enabled" `
// The maximum number of redemptions allowed per live stream. Applied only if is_max_per_stream_enabled is true.
// The minimum value is 1.
MaxPerStream * int ` json:"max_per_stream" `
// A Boolean value that determines whether to limit the maximum number of redemptions allowed per user per stream (see the max_per_user_per_stream field).
// The default is false.
IsMaxPerUserPerStreamEnabled * bool ` json:"is_max_per_user_per_stream_enabled" `
// The maximum number of redemptions allowed per user per stream. Applied only if is_max_per_user_per_stream_enabled is true.
// The minimum value is 1.
MaxPerUserPerStream * int ` json:"max_per_user_per_stream" `
// A Boolean value that determines whether to apply a cooldown period between redemptions (see the global_cooldown_seconds field for the duration of the cooldown period).
// The default is false.
IsGlobalCooldownEnabled * bool ` json:"is_global_cooldown_enabled" `
// The cooldown period, in seconds. Applied only if the is_global_cooldown_enabled field is true.
// The minimum value is 1; however, the minimum value is 60 for it to be shown in the Twitch UX.
GlobalCooldownSeconds * int ` json:"global_cooldown_seconds" `
// A Boolean value that determines whether redemptions should be set to FULFILLED status immediately when a reward is redeemed.
// If false, status is set to UNFULFILLED and follows the normal request queue process.
// The default is false.
ShouldRedemptionsSkipRequestQueue * bool ` json:"should_redemptions_skip_request_queue" `
}
type UpdateCustomRewardResponse struct {
// The list contains the single reward that you updated.
Data [ ] CustomReward ` json:"data" `
}
// Updates a custom reward. The app used to create the reward is the only app that may update the reward.
//
// Requires a user access token that includes the channel:manage:redemptions scope.
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func ( c * ChannelPoints ) UpdateCustomReward ( ctx context . Context , params * UpdateCustomRewardParams , body * UpdateCustomRewardRequest ) ( * UpdateCustomRewardResponse , error ) {
v , _ := query . Values ( body )
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r , w := io . Pipe ( )
go func ( ) {
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if err := json . NewEncoder ( w ) . Encode ( body ) ; err != nil {
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w . CloseWithError ( err )
} else {
w . Close ( )
}
} ( )
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req , err := http . NewRequestWithContext ( ctx , http . MethodPatch , endpoint . Make ( c . baseUrl , "channel_points/custom_rewards" , v ) , r )
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if err != nil {
return nil , err
}
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res , err := c . client . Do ( req )
if err != nil {
return nil , err
}
defer res . Body . Close ( )
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statusOK := res . StatusCode >= 200 && res . StatusCode < 300
if ! statusOK {
return nil , fmt . Errorf ( "failed to update custom reward (%d)" , res . StatusCode )
}
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var data UpdateCustomRewardResponse
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if err := json . NewDecoder ( res . Body ) . Decode ( & data ) ; err != nil {
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return nil , err
}
return & data , nil
}