go-twitch/api/chat/get_channel_emotes.go

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2024-02-28 10:30:20 -05:00
package chat
import (
"context"
"encoding/json"
"net/http"
"net/url"
)
type GetChannelEmotesResponse struct {
// The list of emotes that the specified broadcaster created.
// If the broadcaster hasn't created custom emotes, the list is empty.
Data []ChannelEmote `json:"data"`
// A templated URL. Use the values from the id, format, scale, and theme_mode fields to replace the like-named placeholder strings
// in the templated URL to create a CDN (content delivery network) URL that you use to fetch the emote.
// For information about what the template looks like and how to use it to fetch emotes.
// See Emote CDN URL format: https://dev.twitch.tv/docs/irc/emotes#cdn-template
// You should use this template instead of using the URLs in the images object.
Template string `json:"template"`
}
type ChannelEmote struct {
// An ID that identifies this emote.
ID string `json:"id"`
// The name of the emote. This is the name that viewers type in the chat window to get the emote to appear.
Name string `json:"name"`
// The image URLs for the emote. These image URLs always provide a static, non-animated emote image with a light background.
//
// NOTE: You should use the templated URL in the template field to fetch the image instead of using these URLs.
Images EmoteImages `json:"images"`
// The subscriber tier at which the emote is unlocked.
// This field contains the tier information only if emote_type is set to subscriptions, otherwise, it's an empty string.
Tier string `json:"tier"`
// The type of emote. The possible values are:
//
// bitstier — A custom Bits tier emote.
//
// follower — A custom follower emote.
//
// subscriptions — A custom subscriber emote.
EmoteType string `json:"emote_type"`
// An ID that identifies the emote set that the emote belongs to.
EmoteSetID string `json:"emote_set_id"`
// The formats that the emote is available in.
// For example, if the emote is available only as a static PNG, the array contains only static.
// But if the emote is available as a static PNG and an animated GIF, the array contains static and animated.
// The possible formats are:
//
// animated — An animated GIF is available for this emote.
//
// static — A static PNG file is available for this emote.
Formats []EmoteFormat `json:"format"`
// The sizes that the emote is available in.
// For example, if the emote is available in small and medium sizes, the array contains 1.0 and 2.0.
// Possible sizes are:
//
// 1.0 — A small version (28px x 28px) is available.
//
// 2.0 — A medium version (56px x 56px) is available.
//
// 3.0 — A large version (112px x 112px) is available.
Scales []EmoteScale `json:"scale"`
// The background themes that the emote is available in. Possible themes are:
//
// dark, light
ThemeMode []EmoteThemeMode `json:"theme_mode"`
}
// Gets the broadcasters list of custom emotes.
// Broadcasters create these custom emotes for users who subscribe to or follow the channel or cheer Bits in the channels chat window.
// Learn More: https://dev.twitch.tv/docs/irc/emotes
//
// For information about the custom emotes
// see subscriber emotes: https://help.twitch.tv/s/article/subscriber-emote-guide,
// Bits tier emotes: https://help.twitch.tv/s/article/custom-bit-badges-guide?language=bg#slots,
// and follower emotes: https://blog.twitch.tv/en/2021/06/04/kicking-off-10-years-with-our-biggest-emote-update-ever/
//
// NOTE: With the exception of custom follower emotes, users may use custom emotes in any Twitch chat.
//
// Requires an app access token or user access token.
func (c *Chat) GetChannelEmotes(ctx context.Context, broadcasterID string) (*GetChannelEmotesResponse, error) {
endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "chat/emotes", RawQuery: "broadcaster_id=" + broadcasterID})
req, err := http.NewRequestWithContext(ctx, http.MethodGet, endpoint.String(), nil)
if err != nil {
return nil, err
}
resp, err := c.client.Do(req)
if err != nil {
return nil, err
}
defer resp.Body.Close()
var response GetChannelEmotesResponse
if err := json.NewDecoder(resp.Body).Decode(&response); err != nil {
return nil, err
}
return &response, nil
}