package channelpoints import ( "context" "encoding/json" "io" "net/http" "net/url" "github.com/google/go-querystring/query" ) type UpdateRedemptionStatusParams struct { // A list of IDs that identify the redemptions to update. To specify more than one ID, include this parameter for each redemption you want to update. // For example, id=1234&id=5678. You may specify a maximum of 50 IDs. IDs []string `url:"id"` // The ID of the broadcaster that’s updating the redemption. This ID must match the user ID in the user access token. BroadcasterID string `url:"broadcaster_id"` // The ID that identifies the reward that’s been redeemed. RewardID string `url:"reward_id"` } type UpdateRedemptionStatusRequest struct { // The status to set the redemption to. Possible values are: // // CANCELED, FULFILLED // // Setting the status to CANCELED refunds the user’s channel points. Status RewardRedemptionStatus `json:"status"` } type UpdateRedemptionStatusResponse struct { // The list contains the single redemption that you updated. Data []CustomRewardRedemption `json:"data"` } // Updates a redemption’s status. You may update a redemption only if its status is UNFULFILLED. // The app used to create the reward is the only app that may update the redemption. // // Requires a user access token that includes the channel:manage:redemptions scope. func (c *ChannelPoints) UpdateRedemptionStatus(ctx context.Context, params *UpdateRedemptionStatusParams, body *UpdateRedemptionStatusRequest) (*UpdateRedemptionStatusResponse, error) { v, _ := query.Values(body) endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "channel_points/custom_rewards/redemptions", RawQuery: v.Encode()}) r, w := io.Pipe() go func() { if err := json.NewEncoder(w).Encode(body); err != nil { w.CloseWithError(err) } else { w.Close() } }() req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), r) if err != nil { return nil, err } res, err := c.client.Do(req) if err != nil { return nil, err } defer res.Body.Close() var data UpdateRedemptionStatusResponse if err := json.NewDecoder(res.Body).Decode(&data); err != nil { return nil, err } return &data, nil }