package predictions import ( "context" "encoding/json" "fmt" "net/http" "net/url" "github.com/google/go-querystring/query" ) type EndPredictionRequest struct { // The ID of the broadcaster that’s running the prediction. This ID must match the user ID in the user access token. BroadcasterID string `json:"broadcaster_id"` // The ID of the prediction to update. ID string `json:"id"` // The status to set the prediction to. Possible case-sensitive values are: // // RESOLVED — The winning outcome is determined and the Channel Points are distributed to the viewers who predicted the correct outcome. // // CANCELED — The broadcaster is canceling the prediction and sending refunds to the participants. // // LOCKED — The broadcaster is locking the prediction, which means viewers may no longer make predictions. // // The broadcaster can update an active prediction to LOCKED, RESOLVED, or CANCELED; and update a locked prediction to RESOLVED or CANCELED. // // The broadcaster has up to 24 hours after the prediction window closes to resolve the prediction. // If not, Twitch sets the status to CANCELED and returns the points. Status Status `json:"status"` // The ID of the winning outcome. You must set this parameter if you set status to RESOLVED. WinningOutcomeID *string `json:"winning_outcome_id"` } type EndPredictionResponse struct { // A list that contains the single prediction that you updated. Data []Prediction `json:"data"` } // Locks, resolves, or cancels a Channel Points Prediction. // // Requires a user access token that includes the channel:manage:predictions scope. func (c *Predictions) EndPrediction(ctx context.Context, params *EndPredictionRequest) (*EndPredictionResponse, error) { v, _ := query.Values(params) endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "predictions", RawQuery: v.Encode()}) req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), nil) if err != nil { return nil, err } res, err := c.client.Do(req) if err != nil { return nil, err } defer res.Body.Close() statusOK := res.StatusCode >= 200 && res.StatusCode < 300 if !statusOK { return nil, fmt.Errorf("failed to end prediction (%d)", res.StatusCode) } var data EndPredictionResponse if err := json.NewDecoder(res.Body).Decode(&data); err != nil { return nil, err } return &data, nil }