package chat import ( "context" "encoding/json" "io" "net/http" "net/url" "github.com/google/go-querystring/query" ) type UpdateChatSettingsParams struct { // The ID of the broadcaster whose chat settings you want to update. BroadcasterID string `url:"broadcaster_id"` // The ID of a user that has permission to moderate the broadcaster’s chat room, or the broadcaster’s ID if they’re making the update. // This ID must match the user ID in the user access token. ModeratorID string `url:"moderator_id"` } type UpdateChatSettingsRequest struct { // A Boolean value that determines whether chat messages must contain only emotes. // // Set to true if only emotes are allowed; otherwise, false. The default is false. EmoteMode *bool `json:"emote_mode"` // A Boolean value that determines whether the broadcaster restricts the chat room to followers only. // // Set to true if the broadcaster restricts the chat room to followers only; otherwise, false. The default is true. // // To specify how long users must follow the broadcaster before being able to participate in the chat room, see the follower_mode_duration field. FollowerMode *bool `json:"follower_mode"` // The length of time, in minutes, that users must follow the broadcaster before being able to participate in the chat room. // Set only if follower_mode is true. // Possible values are: 0 (no restriction) through 129600 (3 months). // The default is 0. FollowerModeDuration *int `json:"follower_mode_duration"` // A Boolean value that determines whether the broadcaster adds a short delay before chat messages appear in the chat room. // This gives chat moderators and bots a chance to remove them before viewers can see the message. // // Set to true if the broadcaster applies a delay; otherwise, false. // The default is false. // // To specify the length of the delay, see the non_moderator_chat_delay_duration field. NonModeratorChatDelay *bool `json:"non_moderator_chat_delay"` // The amount of time, in seconds, that messages are delayed before appearing in chat. Set only if non_moderator_chat_delay is true. // Possible values are: // // 2 — 2 second delay (recommended) // // 4 — 4 second delay // // 6 — 6 second delay NonModeratorChatDelayDuration *int `json:"non_moderator_chat_delay_duration"` // A Boolean value that determines whether the broadcaster limits how often users in the chat room are allowed to send messages. // Set to true if the broadcaster applies a wait period between messages; otherwise, false. // The default is false. // // To specify the delay, see the slow_mode_wait_time field. SlowMode bool `json:"slow_mode"` // The amount of time, in seconds, that users must wait between sending messages. // Set only if slow_mode is true. // // Possible values are: 3 (3 second delay) through 120 (2 minute delay). The default is 30 seconds. SlowModeWaitTime *int `json:"slow_mode_wait_time"` // A Boolean value that determines whether only users that subscribe to the broadcaster’s channel may talk in the chat room. // // Set to true if the broadcaster restricts the chat room to subscribers only; otherwise, false. // The default is false. SubscriberMode *bool `json:"subscriber_mode"` // A Boolean value that determines whether the broadcaster requires users to post only unique messages in the chat room. // // Set to true if the broadcaster allows only unique messages; otherwise, false. // The default is false. UniqueChatMode *bool `json:"unique_chat_mode"` } type UpdateChatSettingsResponse struct { // The list of chat settings. The list contains a single object with all the settings. Data []Settings `json:"data"` } // Updates the broadcaster’s chat settings. // // Requires a user access token that includes the moderator:manage:chat_settings scope. func (c *Chat) UpdateChatSettings(ctx context.Context, params *UpdateChatSettingsParams, body *UpdateChatSettingsRequest) (*UpdateChatSettingsResponse, error) { v, _ := query.Values(body) endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "chat/settings", RawQuery: v.Encode()}) r, w := io.Pipe() go func() { if err := json.NewEncoder(w).Encode(body); err != nil { w.CloseWithError(err) } else { w.Close() } }() req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), r) if err != nil { return nil, err } res, err := c.client.Do(req) if err != nil { return nil, err } defer res.Body.Close() var data UpdateChatSettingsResponse if err := json.NewDecoder(res.Body).Decode(&data); err != nil { return nil, err } return &data, nil }