package channelpoints import ( "context" "encoding/json" "io" "net/http" "net/url" "github.com/google/go-querystring/query" ) type UpdateCustomRewardParams struct { // The ID of the broadcaster that’s updating the reward. This ID must match the user ID found in the OAuth token. BroadcasterID string `url:"broadcaster_id"` // The ID of the reward to update. ID string `url:"id"` } type UpdateCustomRewardRequest struct { // The custom reward’s title. The title may contain a maximum of 45 characters and it must be unique amongst all of the broadcaster’s custom rewards. Title *string `json:"title"` // The cost of the reward, in Channel Points. // The minimum is 1 point. Cost *int64 `json:"cost"` // The prompt shown to the viewer when they redeem the reward. // Specify a prompt if is_user_input_required is true. // The prompt is limited to a maximum of 200 characters. Prompt *string `json:"prompt"` // A Boolean value that determines whether the reward is enabled. Viewers see only enabled rewards. // The default is true. IsEnabled *bool `json:"is_enabled"` // The background color to use for the reward. Specify the color using Hex format (for example, #9147FF). BackgroundColor *string `json:"background_color"` // A Boolean value that determines whether the user needs to enter information when redeeming the reward. See the prompt field. // The default is false. IsUserInputRequired *bool `json:"is_user_input_required"` // A Boolean value that determines whether to limit the maximum number of redemptions allowed per live stream (see the max_per_stream field). // The default is false. IsMaxPerStreamEnabled *bool `json:"is_max_per_stream_enabled"` // The maximum number of redemptions allowed per live stream. Applied only if is_max_per_stream_enabled is true. // The minimum value is 1. MaxPerStream *int `json:"max_per_stream"` // A Boolean value that determines whether to limit the maximum number of redemptions allowed per user per stream (see the max_per_user_per_stream field). // The default is false. IsMaxPerUserPerStreamEnabled *bool `json:"is_max_per_user_per_stream_enabled"` // The maximum number of redemptions allowed per user per stream. Applied only if is_max_per_user_per_stream_enabled is true. // The minimum value is 1. MaxPerUserPerStream *int `json:"max_per_user_per_stream"` // A Boolean value that determines whether to apply a cooldown period between redemptions (see the global_cooldown_seconds field for the duration of the cooldown period). // The default is false. IsGlobalCooldownEnabled *bool `json:"is_global_cooldown_enabled"` // The cooldown period, in seconds. Applied only if the is_global_cooldown_enabled field is true. // The minimum value is 1; however, the minimum value is 60 for it to be shown in the Twitch UX. GlobalCooldownSeconds *int `json:"global_cooldown_seconds"` // A Boolean value that determines whether redemptions should be set to FULFILLED status immediately when a reward is redeemed. // If false, status is set to UNFULFILLED and follows the normal request queue process. // The default is false. ShouldRedemptionsSkipRequestQueue *bool `json:"should_redemptions_skip_request_queue"` } type UpdateCustomRewardResponse struct { // The list contains the single reward that you updated. Data []CustomReward `json:"data"` } // Updates a custom reward. The app used to create the reward is the only app that may update the reward. // // Requires a user access token that includes the channel:manage:redemptions scope. func (c *ChannelPoints) UpdateCustomReward(ctx context.Context, params *UpdateCustomRewardParams, body *UpdateCustomRewardRequest) (*UpdateCustomRewardResponse, error) { v, _ := query.Values(body) endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "channel_points/custom_rewards", RawQuery: v.Encode()}) r, w := io.Pipe() go func() { if err := json.NewEncoder(w).Encode(body); err != nil { w.CloseWithError(err) } else { w.Close() } }() req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), r) if err != nil { return nil, err } res, err := c.client.Do(req) if err != nil { return nil, err } defer res.Body.Close() var data UpdateCustomRewardResponse if err := json.NewDecoder(res.Body).Decode(&data); err != nil { return nil, err } return &data, nil }