131 lines
4.7 KiB
Go
131 lines
4.7 KiB
Go
package chat
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import (
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"context"
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"github.com/google/go-querystring/query"
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"go.fifitido.net/twitch/api/endpoint"
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)
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type UpdateChatSettingsParams struct {
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// The ID of the broadcaster whose chat settings you want to update.
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BroadcasterID string `url:"broadcaster_id"`
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// The ID of a user that has permission to moderate the broadcaster’s chat room, or the broadcaster’s ID if they’re making the update.
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// This ID must match the user ID in the user access token.
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ModeratorID string `url:"moderator_id"`
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}
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type UpdateChatSettingsRequest struct {
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// A Boolean value that determines whether chat messages must contain only emotes.
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//
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// Set to true if only emotes are allowed; otherwise, false. The default is false.
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EmoteMode *bool `json:"emote_mode"`
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// A Boolean value that determines whether the broadcaster restricts the chat room to followers only.
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//
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// Set to true if the broadcaster restricts the chat room to followers only; otherwise, false. The default is true.
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//
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// To specify how long users must follow the broadcaster before being able to participate in the chat room, see the follower_mode_duration field.
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FollowerMode *bool `json:"follower_mode"`
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// The length of time, in minutes, that users must follow the broadcaster before being able to participate in the chat room.
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// Set only if follower_mode is true.
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// Possible values are: 0 (no restriction) through 129600 (3 months).
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// The default is 0.
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FollowerModeDuration *int `json:"follower_mode_duration"`
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// A Boolean value that determines whether the broadcaster adds a short delay before chat messages appear in the chat room.
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// This gives chat moderators and bots a chance to remove them before viewers can see the message.
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//
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// Set to true if the broadcaster applies a delay; otherwise, false.
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// The default is false.
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//
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// To specify the length of the delay, see the non_moderator_chat_delay_duration field.
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NonModeratorChatDelay *bool `json:"non_moderator_chat_delay"`
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// The amount of time, in seconds, that messages are delayed before appearing in chat. Set only if non_moderator_chat_delay is true.
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// Possible values are:
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//
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// 2 — 2 second delay (recommended)
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//
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// 4 — 4 second delay
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//
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// 6 — 6 second delay
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NonModeratorChatDelayDuration *int `json:"non_moderator_chat_delay_duration"`
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// A Boolean value that determines whether the broadcaster limits how often users in the chat room are allowed to send messages.
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// Set to true if the broadcaster applies a wait period between messages; otherwise, false.
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// The default is false.
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//
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// To specify the delay, see the slow_mode_wait_time field.
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SlowMode bool `json:"slow_mode"`
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// The amount of time, in seconds, that users must wait between sending messages.
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// Set only if slow_mode is true.
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//
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// Possible values are: 3 (3 second delay) through 120 (2 minute delay). The default is 30 seconds.
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SlowModeWaitTime *int `json:"slow_mode_wait_time"`
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// A Boolean value that determines whether only users that subscribe to the broadcaster’s channel may talk in the chat room.
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//
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// Set to true if the broadcaster restricts the chat room to subscribers only; otherwise, false.
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// The default is false.
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SubscriberMode *bool `json:"subscriber_mode"`
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// A Boolean value that determines whether the broadcaster requires users to post only unique messages in the chat room.
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//
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// Set to true if the broadcaster allows only unique messages; otherwise, false.
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// The default is false.
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UniqueChatMode *bool `json:"unique_chat_mode"`
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}
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type UpdateChatSettingsResponse struct {
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// The list of chat settings. The list contains a single object with all the settings.
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Data []Settings `json:"data"`
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}
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// Updates the broadcaster’s chat settings.
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//
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// Requires a user access token that includes the moderator:manage:chat_settings scope.
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func (c *Chat) UpdateChatSettings(ctx context.Context, params *UpdateChatSettingsParams, body *UpdateChatSettingsRequest) (*UpdateChatSettingsResponse, error) {
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v, _ := query.Values(body)
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r, w := io.Pipe()
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go func() {
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if err := json.NewEncoder(w).Encode(body); err != nil {
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w.CloseWithError(err)
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} else {
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w.Close()
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}
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}()
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req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.Make(c.baseUrl, "chat/settings", v), r)
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if err != nil {
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return nil, err
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}
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res, err := c.client.Do(req)
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if err != nil {
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return nil, err
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}
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defer res.Body.Close()
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statusOK := res.StatusCode >= 200 && res.StatusCode < 300
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if !statusOK {
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return nil, fmt.Errorf("failed to update chat settings (%d)", res.StatusCode)
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}
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var data UpdateChatSettingsResponse
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if err := json.NewDecoder(res.Body).Decode(&data); err != nil {
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return nil, err
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}
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return &data, nil
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}
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