go-twitch/api/channelpoints/update_redemption_status.go

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package channelpoints
import (
"encoding/json"
"io"
"net/http"
"net/url"
"github.com/google/go-querystring/query"
)
type UpdateRedemptionStatusParams struct {
// A list of IDs that identify the redemptions to update. To specify more than one ID, include this parameter for each redemption you want to update.
// For example, id=1234&id=5678. You may specify a maximum of 50 IDs.
IDs []string `url:"id"`
// The ID of the broadcaster thats updating the redemption. This ID must match the user ID in the user access token.
BroadcasterID string `url:"broadcaster_id"`
// The ID that identifies the reward thats been redeemed.
RewardID string `url:"reward_id"`
}
type UpdateRedemptionStatusRequest struct {
// The status to set the redemption to. Possible values are:
//
// CANCELED, FULFILLED
//
// Setting the status to CANCELED refunds the users channel points.
Status RewardRedemptionStatus `json:"status"`
}
type UpdateRedemptionStatusResponse struct {
// The list contains the single redemption that you updated.
Data []CustomRewardRedemption `json:"data"`
}
// Updates a redemptions status. You may update a redemption only if its status is UNFULFILLED.
// The app used to create the reward is the only app that may update the redemption.
//
// Requires a user access token that includes the channel:manage:redemptions scope.
func (c *ChannelPoints) UpdateRedemptionStatus(params *UpdateRedemptionStatusParams, req *UpdateRedemptionStatusRequest) (*UpdateRedemptionStatusResponse, error) {
v, _ := query.Values(req)
endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "channel_points/custom_rewards/redemptions", RawQuery: v.Encode()})
r, w := io.Pipe()
go func() {
if err := json.NewEncoder(w).Encode(req); err != nil {
w.CloseWithError(err)
} else {
w.Close()
}
}()
resp, err := c.client.Do(&http.Request{
Method: http.MethodPatch,
URL: endpoint,
Body: r,
})
if err != nil {
return nil, err
}
defer resp.Body.Close()
var data UpdateRedemptionStatusResponse
if err := json.NewDecoder(resp.Body).Decode(&data); err != nil {
return nil, err
}
return &data, nil
}