121 lines
4.4 KiB
Go
121 lines
4.4 KiB
Go
package channelpoints
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import (
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"context"
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"net/url"
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"github.com/google/go-querystring/query"
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)
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type UpdateCustomRewardParams struct {
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// The ID of the broadcaster that’s updating the reward. This ID must match the user ID found in the OAuth token.
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BroadcasterID string `url:"broadcaster_id"`
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// The ID of the reward to update.
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ID string `url:"id"`
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}
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type UpdateCustomRewardRequest struct {
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// The custom reward’s title. The title may contain a maximum of 45 characters and it must be unique amongst all of the broadcaster’s custom rewards.
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Title *string `json:"title"`
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// The cost of the reward, in Channel Points.
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// The minimum is 1 point.
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Cost *int64 `json:"cost"`
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// The prompt shown to the viewer when they redeem the reward.
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// Specify a prompt if is_user_input_required is true.
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// The prompt is limited to a maximum of 200 characters.
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Prompt *string `json:"prompt"`
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// A Boolean value that determines whether the reward is enabled. Viewers see only enabled rewards.
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// The default is true.
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IsEnabled *bool `json:"is_enabled"`
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// The background color to use for the reward. Specify the color using Hex format (for example, #9147FF).
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BackgroundColor *string `json:"background_color"`
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// A Boolean value that determines whether the user needs to enter information when redeeming the reward. See the prompt field.
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// The default is false.
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IsUserInputRequired *bool `json:"is_user_input_required"`
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// A Boolean value that determines whether to limit the maximum number of redemptions allowed per live stream (see the max_per_stream field).
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// The default is false.
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IsMaxPerStreamEnabled *bool `json:"is_max_per_stream_enabled"`
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// The maximum number of redemptions allowed per live stream. Applied only if is_max_per_stream_enabled is true.
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// The minimum value is 1.
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MaxPerStream *int `json:"max_per_stream"`
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// A Boolean value that determines whether to limit the maximum number of redemptions allowed per user per stream (see the max_per_user_per_stream field).
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// The default is false.
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IsMaxPerUserPerStreamEnabled *bool `json:"is_max_per_user_per_stream_enabled"`
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// The maximum number of redemptions allowed per user per stream. Applied only if is_max_per_user_per_stream_enabled is true.
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// The minimum value is 1.
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MaxPerUserPerStream *int `json:"max_per_user_per_stream"`
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// A Boolean value that determines whether to apply a cooldown period between redemptions (see the global_cooldown_seconds field for the duration of the cooldown period).
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// The default is false.
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IsGlobalCooldownEnabled *bool `json:"is_global_cooldown_enabled"`
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// The cooldown period, in seconds. Applied only if the is_global_cooldown_enabled field is true.
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// The minimum value is 1; however, the minimum value is 60 for it to be shown in the Twitch UX.
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GlobalCooldownSeconds *int `json:"global_cooldown_seconds"`
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// A Boolean value that determines whether redemptions should be set to FULFILLED status immediately when a reward is redeemed.
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// If false, status is set to UNFULFILLED and follows the normal request queue process.
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// The default is false.
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ShouldRedemptionsSkipRequestQueue *bool `json:"should_redemptions_skip_request_queue"`
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}
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type UpdateCustomRewardResponse struct {
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// The list contains the single reward that you updated.
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Data []CustomReward `json:"data"`
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}
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// Updates a custom reward. The app used to create the reward is the only app that may update the reward.
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//
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// Requires a user access token that includes the channel:manage:redemptions scope.
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func (c *ChannelPoints) UpdateCustomReward(ctx context.Context, params *UpdateCustomRewardParams, body *UpdateCustomRewardRequest) (*UpdateCustomRewardResponse, error) {
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v, _ := query.Values(body)
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endpoint := c.baseUrl.ResolveReference(&url.URL{Path: "channel_points/custom_rewards", RawQuery: v.Encode()})
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r, w := io.Pipe()
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go func() {
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if err := json.NewEncoder(w).Encode(body); err != nil {
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w.CloseWithError(err)
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} else {
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w.Close()
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}
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}()
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req, err := http.NewRequestWithContext(ctx, http.MethodPatch, endpoint.String(), r)
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if err != nil {
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return nil, err
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}
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res, err := c.client.Do(req)
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if err != nil {
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return nil, err
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}
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defer res.Body.Close()
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statusOK := res.StatusCode >= 200 && res.StatusCode < 300
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if !statusOK {
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return nil, fmt.Errorf("failed to update custom reward (%d)", res.StatusCode)
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}
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var data UpdateCustomRewardResponse
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if err := json.NewDecoder(res.Body).Decode(&data); err != nil {
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return nil, err
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}
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return &data, nil
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}
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