fix accurate check if in godot directory
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b18dfa2746
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8409669772
10
init.lua
10
init.lua
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@ -881,12 +881,14 @@ require('lazy').setup({
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-- FIX: godot-server: this is preventing multiple nvim sessions from running at the same time
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-- FIX: godot-server: this is preventing multiple nvim sessions from running at the same time
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-- FIX: godot-server: might be launching the server despite not being in a godot directory?
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-- FIX: godot-server: might be launching the server despite not being in a godot directory?
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-- FIX: godot-server: Also, it really should check if the server is already running first...
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-- FIX: godot-server: Also, it really should check if the server is already running first...
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local gdprojectfile = vim.fn.getcwd() == '/project.godot'
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local gdprojectfilepath = vim.fn.getcwd() .. '/project.godot'
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if gdprojectfile then vim.fn.serverstart '127.0.0.1:55432' end
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local isInGdDirectory = vim.fn.filereadable(gdprojectfilepath) == 1
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if isInGdDirectory then vim.fn.serverstart '127.0.0.1:55432' end
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--TODO: godot-server: delete logging logic
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--TODO: godot-server: delete logging logic
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print(gdprojectfile)
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if isInGdDirectory then print 'running in gd project file' end
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if gdprojectfile then print 'running in gd project file' end
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print(vim.fn.filereadable(gdprojectfilepath))
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-- The line beneath this is called `modeline`. See `:help modeline`
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-- The line beneath this is called `modeline`. See `:help modeline`
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-- vim: ts=2 sts=2 sw=2 et
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-- vim: ts=2 sts=2 sw=2 et
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