start working on getting godot LSP working

This commit is contained in:
Eric Olerud 2025-04-01 00:42:45 -04:00
parent 19f6d2ead7
commit a87c5e3035
3 changed files with 4 additions and 1 deletions

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@ -97,6 +97,7 @@ return {
if vim.fn.has 'win32' == 1 then if vim.fn.has 'win32' == 1 then
require('lspconfig')['gdscript'].setup { require('lspconfig')['gdscript'].setup {
cmd = { 'ncat', '127.0.0.1', '6005' }, cmd = { 'ncat', '127.0.0.1', '6005' },
capabilities = require('blink.cmp').get_lsp_capabilities(),
name = 'godot', name = 'godot',
} }
else else

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@ -20,10 +20,12 @@ return {
desc = 'Toggle , at eol', desc = 'Toggle , at eol',
}, },
--[[
-- tree -- tree
{ '<C-e>', '<cmd>BlinkTree reveal<cr>', desc = 'Reveal current file in tree' }, { '<C-e>', '<cmd>BlinkTree reveal<cr>', desc = 'Reveal current file in tree' },
{ '<leader>E', '<cmd>BlinkTree toggle<cr>', desc = 'Reveal current file in tree' }, { '<leader>E', '<cmd>BlinkTree toggle<cr>', desc = 'Reveal current file in tree' },
{ '<leader>e', '<cmd>BlinkTree toggle-focus<cr>', desc = 'Toggle file tree focus' }, { '<leader>e', '<cmd>BlinkTree toggle-focus<cr>', desc = 'Toggle file tree focus' },
--]]
}, },
-- all modules handle lazy loading internally -- all modules handle lazy loading internally
lazy = false, lazy = false,

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@ -1,4 +1,4 @@
[] snippets [x] snippets
[x] look into re-adding nvim-lspconfig [x] look into re-adding nvim-lspconfig