start working on getting godot LSP working
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@ -97,6 +97,7 @@ return {
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if vim.fn.has 'win32' == 1 then
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if vim.fn.has 'win32' == 1 then
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require('lspconfig')['gdscript'].setup {
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require('lspconfig')['gdscript'].setup {
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cmd = { 'ncat', '127.0.0.1', '6005' },
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cmd = { 'ncat', '127.0.0.1', '6005' },
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capabilities = require('blink.cmp').get_lsp_capabilities(),
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name = 'godot',
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name = 'godot',
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}
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}
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else
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else
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@ -20,10 +20,12 @@ return {
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desc = 'Toggle , at eol',
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desc = 'Toggle , at eol',
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},
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},
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--[[
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-- tree
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-- tree
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{ '<C-e>', '<cmd>BlinkTree reveal<cr>', desc = 'Reveal current file in tree' },
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{ '<C-e>', '<cmd>BlinkTree reveal<cr>', desc = 'Reveal current file in tree' },
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{ '<leader>E', '<cmd>BlinkTree toggle<cr>', desc = 'Reveal current file in tree' },
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{ '<leader>E', '<cmd>BlinkTree toggle<cr>', desc = 'Reveal current file in tree' },
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{ '<leader>e', '<cmd>BlinkTree toggle-focus<cr>', desc = 'Toggle file tree focus' },
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{ '<leader>e', '<cmd>BlinkTree toggle-focus<cr>', desc = 'Toggle file tree focus' },
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--]]
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},
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},
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-- all modules handle lazy loading internally
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-- all modules handle lazy loading internally
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lazy = false,
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lazy = false,
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