From b18dfa2746ad5d40e628823f760df563c857599c Mon Sep 17 00:00:00 2001 From: Nick Burt Date: Tue, 10 Feb 2026 21:03:11 -0600 Subject: [PATCH] run a godot server when in a godot project --- init.lua | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/init.lua b/init.lua index 8185fdae..ab84097b 100644 --- a/init.lua +++ b/init.lua @@ -878,5 +878,15 @@ require('lazy').setup({ }, }) +-- FIX: godot-server: this is preventing multiple nvim sessions from running at the same time +-- FIX: godot-server: might be launching the server despite not being in a godot directory? +-- FIX: godot-server: Also, it really should check if the server is already running first... +local gdprojectfile = vim.fn.getcwd() == '/project.godot' +if gdprojectfile then vim.fn.serverstart '127.0.0.1:55432' end + +--TODO: godot-server: delete logging logic +print(gdprojectfile) +if gdprojectfile then print 'running in gd project file' end + -- The line beneath this is called `modeline`. See `:help modeline` -- vim: ts=2 sts=2 sw=2 et