revert change to godot server section

This commit is contained in:
Nick Burt 2026-04-28 21:48:04 -05:00
parent 8ec34982cd
commit fe72847a40
1 changed files with 1 additions and 0 deletions

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@ -963,6 +963,7 @@ require('lazy').setup({
-- FIX: godot-server: should check if the server is already running first... -- FIX: godot-server: should check if the server is already running first...
local gdprojectfilepath = vim.fn.getcwd() .. '/project.godot' local gdprojectfilepath = vim.fn.getcwd() .. '/project.godot'
local isInGdDirectory = vim.fn.filereadable(gdprojectfilepath) == 1 local isInGdDirectory = vim.fn.filereadable(gdprojectfilepath) == 1
if isInGdDirectory then vim.fn.serverstart '127.0.0.1:55432' end if isInGdDirectory then vim.fn.serverstart '127.0.0.1:55432' end
-- The line beneath this is called `modeline`. See `:help modeline` -- The line beneath this is called `modeline`. See `:help modeline`