kickstart.nvim/lua/kickstart/plugins/debug.lua

212 lines
6.7 KiB
Lua

-- debug.lua
--
-- Shows how to use the DAP plugin to debug your code.
--
-- Primarily focused on configuring the debugger for Go, but can
-- be extended to other languages as well. That's why it's called
-- kickstart.nvim and not kitchen-sink.nvim ;)
return {
-- NOTE: Yes, you can install new plugins here!
'mfussenegger/nvim-dap',
-- NOTE: And you can specify dependencies as well
dependencies = {
-- Creates a beautiful debugger UI
'nvim-neotest/nvim-nio',
'rcarriga/nvim-dap-ui',
-- Installs the debug adapters for you
'williamboman/mason.nvim',
'jay-babu/mason-nvim-dap.nvim',
-- Add your own debuggers here
'leoluz/nvim-dap-go',
'microsoft/vscode-js-debug',
'mxsdev/nvim-dap-vscode-js',
'julianolf/nvim-dap-lldb',
'vadimcn/codelldb',
},
config = function()
local dap = require 'dap'
local dapui = require 'dapui'
dap.adapters.lldb = {
type = 'server',
command = vim.fn.expand('$HOME/.local/share/nvim/mason/bin/codelldb'),
host = '127.0.0.1',
port = 13000,
}
dap.configurations.cpp = {
{
name = 'Launch Editor (Development)',
type = 'lldb',
request = 'launch',
program = '/home/wil/dev/ue5/Engine/Binaries/Linux/UnrealEditor',
preLaunchTask = 'Editor Linux Development Build',
args = {
'/home/wil/dev/sro/game/SRO.uproject',
'--port ${port}',
},
-- terminal = 'integrated',
cwd = '/home/wil/dev/ue5',
-- visualizerFile = '/home/wil/dev/ue5/Engine/Extras/VisualStudioDebugging/Unreal.natvis',
-- showDisplayString = 'true',
},
}
require('mason-nvim-dap').setup {
-- Makes a best effort to setup the various debuggers with
-- reasonable debug configurations
automatic_installation = true,
-- You'll need to check that you have the required things installed
-- online, please don't ask me how to install them :)
ensure_installed = {
-- Update this to ensure that you have the debuggers for the langs you want
-- 'delve',
'js',
'node2',
'cppdbg',
'python',
'javadbg',
'javatest',
},
handlers = {
function(config)
require('mason-nvim-dap').default_setup(config)
end
}
}
-- Basic debugging keymaps, feel free to change to your liking!
vim.keymap.set('n', '<F5>', dap.continue, { desc = '[DAP] Continue' })
vim.keymap.set('n', '<F1>', dap.step_over, { desc = '[DAP] Over' })
vim.keymap.set('n', '<F2>', dap.step_into, { desc = '[DAP] Into' })
vim.keymap.set('n', '<F3>', dap.step_out, { desc = '[DAP] Out' })
vim.keymap.set('n', '<F6>', dap.toggle_breakpoint, { desc = '[DAP] Breakpoint toggle' })
vim.keymap.set('n', '<F7>', function()
dap.set_breakpoint(vim.fn.input 'Breakpoint condition: ')
end, { desc = '[DAP] Conditional Breakpoint' })
-- Dap UI setup
-- For more information, see |:help nvim-dap-ui|
dapui.setup {
-- Set icons to characters that are more likely to work in every terminal.
-- Feel free to remove or use ones that you like more! :)
-- Don't feel like these are good choices.
icons = { expanded = '', collapsed = '', current_frame = '*' },
controls = {
icons = {
pause = '',
play = '',
step_into = '',
step_over = '',
step_out = '',
step_back = 'b',
run_last = '▶▶',
terminate = '',
},
},
}
dap.listeners.after.event_initialized['dapui_config'] = dapui.open
-- dap.listeners.before.event_terminated['dapui_config'] = dapui.close
-- dap.listeners.before.event_exited['dapui_config'] = dapui.close
dap.defaults.fallback.exception_breakpoints = { 'Notice', 'Warning', 'Error', 'Exception' }
-- Install golang specific config
require('dap-go').setup()
-- Install javascript specific config
require("dap-vscode-js").setup {
debugger_path = vim.fn.stdpath("data") .. "/mason/packages/js-debug-adapter",
debugger_cmd = { "js-debug-adapter" },
adapters = { "pwa-node", "pwa-chrome", "pwa-msedge", "node-terminal", "pwa-extensionHost" },
}
for _, jsLang in ipairs({ 'typescript', 'javascript' }) do
require("dap").configurations[jsLang] = {
{
type = "pwa-node",
request = "launch",
name = "Launch file",
program = "${file}",
cwd = "${workspaceFolder}",
},
{
type = "pwa-node",
request = "attach",
name = "Attach",
processId = require 'dap.utils'.pick_process,
cwd = "${workspaceFolder}",
},
{
type = "pwa-node",
request = "launch",
name = "Debug Jest Tests",
-- trace = true, -- include debugger info
runtimeExecutable = "node",
runtimeArgs = {
"./node_modules/jest/bin/jest.js",
"--runInBand",
},
rootPath = "${workspaceFolder}",
cwd = "${workspaceFolder}",
console = "integratedTerminal",
internalConsoleOptions = "neverOpen",
},
{
name = 'Debug Main Process (Electron)',
type = 'pwa-node',
request = 'launch',
program = '${workspaceFolder}/node_modules/.bin/electron',
args = {
'${workspaceFolder}/dist/index.js',
},
outFiles = {
'${workspaceFolder}/dist/*.js',
},
resolveSourceMapLocations = {
'${workspaceFolder}/dist/**/*.js',
'${workspaceFolder}/dist/*.js',
},
rootPath = '${workspaceFolder}',
cwd = '${workspaceFolder}',
sourceMaps = true,
skipFiles = { '<node_internals>/**' },
protocol = 'inspector',
console = 'integratedTerminal',
},
{
name = 'Compile & Debug Main Process (Electron)',
type = custom_adapter,
request = 'launch',
preLaunchTask = 'npm run build-ts',
program = '${workspaceFolder}/node_modules/.bin/electron',
args = {
'${workspaceFolder}/dist/index.js',
},
outFiles = {
'${workspaceFolder}/dist/*.js',
},
resolveSourceMapLocations = {
'${workspaceFolder}/dist/**/*.js',
'${workspaceFolder}/dist/*.js',
},
rootPath = '${workspaceFolder}',
cwd = '${workspaceFolder}',
sourceMaps = true,
skipFiles = { '<node_internals>/**' },
protocol = 'inspector',
console = 'integratedTerminal',
},
}
end
end,
}