212 lines
6.7 KiB
Lua
212 lines
6.7 KiB
Lua
-- debug.lua
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--
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-- Shows how to use the DAP plugin to debug your code.
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--
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-- Primarily focused on configuring the debugger for Go, but can
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-- be extended to other languages as well. That's why it's called
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-- kickstart.nvim and not kitchen-sink.nvim ;)
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return {
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-- NOTE: Yes, you can install new plugins here!
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'mfussenegger/nvim-dap',
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-- NOTE: And you can specify dependencies as well
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dependencies = {
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-- Creates a beautiful debugger UI
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'nvim-neotest/nvim-nio',
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'rcarriga/nvim-dap-ui',
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-- Installs the debug adapters for you
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'williamboman/mason.nvim',
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'jay-babu/mason-nvim-dap.nvim',
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-- Add your own debuggers here
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'leoluz/nvim-dap-go',
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'microsoft/vscode-js-debug',
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'mxsdev/nvim-dap-vscode-js',
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'julianolf/nvim-dap-lldb',
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'vadimcn/codelldb',
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},
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config = function()
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local dap = require 'dap'
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local dapui = require 'dapui'
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dap.adapters.lldb = {
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type = 'server',
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command = vim.fn.expand('$HOME/.local/share/nvim/mason/bin/codelldb'),
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host = '127.0.0.1',
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port = 13000,
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}
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dap.configurations.cpp = {
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{
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name = 'Launch Editor (Development)',
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type = 'lldb',
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request = 'launch',
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program = '/home/wil/dev/ue5/Engine/Binaries/Linux/UnrealEditor',
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preLaunchTask = 'Editor Linux Development Build',
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args = {
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'/home/wil/dev/sro/game/SRO.uproject',
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'--port ${port}',
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},
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-- terminal = 'integrated',
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cwd = '/home/wil/dev/ue5',
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-- visualizerFile = '/home/wil/dev/ue5/Engine/Extras/VisualStudioDebugging/Unreal.natvis',
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-- showDisplayString = 'true',
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},
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}
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require('mason-nvim-dap').setup {
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-- Makes a best effort to setup the various debuggers with
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-- reasonable debug configurations
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automatic_installation = true,
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-- You'll need to check that you have the required things installed
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-- online, please don't ask me how to install them :)
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ensure_installed = {
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-- Update this to ensure that you have the debuggers for the langs you want
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-- 'delve',
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'js',
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'node2',
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'cppdbg',
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'python',
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'javadbg',
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'javatest',
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},
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handlers = {
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function(config)
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require('mason-nvim-dap').default_setup(config)
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end
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}
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}
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-- Basic debugging keymaps, feel free to change to your liking!
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vim.keymap.set('n', '<F5>', dap.continue, { desc = '[DAP] Continue' })
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vim.keymap.set('n', '<F1>', dap.step_over, { desc = '[DAP] Over' })
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vim.keymap.set('n', '<F2>', dap.step_into, { desc = '[DAP] Into' })
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vim.keymap.set('n', '<F3>', dap.step_out, { desc = '[DAP] Out' })
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vim.keymap.set('n', '<F6>', dap.toggle_breakpoint, { desc = '[DAP] Breakpoint toggle' })
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vim.keymap.set('n', '<F7>', function()
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dap.set_breakpoint(vim.fn.input 'Breakpoint condition: ')
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end, { desc = '[DAP] Conditional Breakpoint' })
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-- Dap UI setup
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-- For more information, see |:help nvim-dap-ui|
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dapui.setup {
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-- Set icons to characters that are more likely to work in every terminal.
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-- Feel free to remove or use ones that you like more! :)
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-- Don't feel like these are good choices.
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icons = { expanded = '▾', collapsed = '▸', current_frame = '*' },
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controls = {
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icons = {
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pause = '⏸',
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play = '▶',
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step_into = '⏎',
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step_over = '⏭',
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step_out = '⏮',
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step_back = 'b',
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run_last = '▶▶',
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terminate = '⏹',
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},
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},
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}
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dap.listeners.after.event_initialized['dapui_config'] = dapui.open
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-- dap.listeners.before.event_terminated['dapui_config'] = dapui.close
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-- dap.listeners.before.event_exited['dapui_config'] = dapui.close
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dap.defaults.fallback.exception_breakpoints = { 'Notice', 'Warning', 'Error', 'Exception' }
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-- Install golang specific config
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require('dap-go').setup()
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-- Install javascript specific config
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require("dap-vscode-js").setup {
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debugger_path = vim.fn.stdpath("data") .. "/mason/packages/js-debug-adapter",
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debugger_cmd = { "js-debug-adapter" },
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adapters = { "pwa-node", "pwa-chrome", "pwa-msedge", "node-terminal", "pwa-extensionHost" },
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}
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for _, jsLang in ipairs({ 'typescript', 'javascript' }) do
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require("dap").configurations[jsLang] = {
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{
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type = "pwa-node",
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request = "launch",
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name = "Launch file",
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program = "${file}",
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cwd = "${workspaceFolder}",
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},
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{
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type = "pwa-node",
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request = "attach",
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name = "Attach",
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processId = require 'dap.utils'.pick_process,
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cwd = "${workspaceFolder}",
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},
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{
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type = "pwa-node",
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request = "launch",
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name = "Debug Jest Tests",
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-- trace = true, -- include debugger info
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runtimeExecutable = "node",
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runtimeArgs = {
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"./node_modules/jest/bin/jest.js",
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"--runInBand",
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},
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rootPath = "${workspaceFolder}",
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cwd = "${workspaceFolder}",
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console = "integratedTerminal",
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internalConsoleOptions = "neverOpen",
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},
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{
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name = 'Debug Main Process (Electron)',
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type = 'pwa-node',
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request = 'launch',
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program = '${workspaceFolder}/node_modules/.bin/electron',
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args = {
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'${workspaceFolder}/dist/index.js',
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},
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outFiles = {
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'${workspaceFolder}/dist/*.js',
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},
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resolveSourceMapLocations = {
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'${workspaceFolder}/dist/**/*.js',
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'${workspaceFolder}/dist/*.js',
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},
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rootPath = '${workspaceFolder}',
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cwd = '${workspaceFolder}',
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sourceMaps = true,
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skipFiles = { '<node_internals>/**' },
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protocol = 'inspector',
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console = 'integratedTerminal',
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},
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{
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name = 'Compile & Debug Main Process (Electron)',
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type = custom_adapter,
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request = 'launch',
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preLaunchTask = 'npm run build-ts',
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program = '${workspaceFolder}/node_modules/.bin/electron',
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args = {
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'${workspaceFolder}/dist/index.js',
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},
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outFiles = {
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'${workspaceFolder}/dist/*.js',
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},
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resolveSourceMapLocations = {
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'${workspaceFolder}/dist/**/*.js',
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'${workspaceFolder}/dist/*.js',
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},
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rootPath = '${workspaceFolder}',
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cwd = '${workspaceFolder}',
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sourceMaps = true,
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skipFiles = { '<node_internals>/**' },
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protocol = 'inspector',
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console = 'integratedTerminal',
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},
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}
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end
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end,
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}
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