remove logging logic

This commit is contained in:
Nick Burt 2026-02-10 21:13:28 -06:00
parent 8409669772
commit 0800f2d994
1 changed files with 1 additions and 7 deletions

View File

@ -878,17 +878,11 @@ require('lazy').setup({
},
})
-- FIX: godot-server: this is preventing multiple nvim sessions from running at the same time
-- FIX: godot-server: might be launching the server despite not being in a godot directory?
-- FIX: godot-server: Also, it really should check if the server is already running first...
-- FIX: godot-server: should check if the server is already running first...
local gdprojectfilepath = vim.fn.getcwd() .. '/project.godot'
local isInGdDirectory = vim.fn.filereadable(gdprojectfilepath) == 1
if isInGdDirectory then vim.fn.serverstart '127.0.0.1:55432' end
--TODO: godot-server: delete logging logic
if isInGdDirectory then print 'running in gd project file' end
print(vim.fn.filereadable(gdprojectfilepath))
-- The line beneath this is called `modeline`. See `:help modeline`
-- vim: ts=2 sts=2 sw=2 et